Ui Color Scheme
constructor(material: ColorScheme, mainToolbar: MainToolbarColors = MainToolbarColors(), settingsColorScheme: SettingsColorScheme = SettingsColorScheme(), aiAssistantColorScheme: AiAssistantColorScheme = AiAssistantColorScheme(), documentInfoColorScheme: DocumentInfoColorScheme = DocumentInfoColorScheme(), tabBar: TabBarColors = TabBarColors(), outline: OutlineColors = OutlineColors(), actionMenu: ActionMenuColors = ActionMenuColors(), contextualToolbar: ContextualToolbarColors = ContextualToolbarColors(), thumbnailGrid: ThumbnailGridColors = ThumbnailGridColors(), thumbnailBar: ThumbnailBarColors = ThumbnailBarColors())
constructor(mainToolbar: MainToolbarColors, settingsColorScheme: SettingsColorScheme, aiAssistantColorScheme: AiAssistantColorScheme, documentInfoColorScheme: DocumentInfoColorScheme)
Creates a scheme from the four slices that predate material, deriving the base from them: the light or dark baseline by the document info background, with the settings' selected color as primary, the document info background and text as background and onSurface, and the main toolbar background as surfaceContainer. The other screens resolve from that base.
Kept so code compiled against the four-argument constructor keeps linking.
constructor(mainToolbar: MainToolbarColors, settingsColorScheme: SettingsColorScheme, aiAssistantColorScheme: AiAssistantColorScheme, documentInfoColorScheme: DocumentInfoColorScheme, tabBar: TabBarColors)
Creates a scheme from the five slices that predate material, deriving the base from them as the four-argument constructor does.
Kept so code compiled against the 12.0 five-argument constructor keeps linking.