'Declaration<DispIdAttribute(340)> Function FxBitonalSkeletonize( _ ByVal ImageID As Integer, _ ByVal Repetition As Integer _ ) As GdPictureStatus
[DispId(340)] GdPictureStatus FxBitonalSkeletonize( int ImageID, int Repetition )
function FxBitonalSkeletonize(
ImageID: Integer;
Repetition: Integer
): GdPictureStatus;
DispIdAttribute(340) function FxBitonalSkeletonize( ImageID : int, Repetition : int ) : GdPictureStatus;
[DispId(340)] GdPictureStatus FxBitonalSkeletonize( int ImageID, int Repetition )
[DispId(340)] GdPictureStatus FxBitonalSkeletonize( int ImageID, int Repetition )
Parameters
- ImageID
- Repetition
