FxBitonalDilate4 Method (GdPictureImaging)
 
            
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            Dilates black pixels in a GdPicture image or in an area of a GdPicture image defined by SetROI()
            method.
            This filter helps to dilate black pixels in 4 directions: N, S, W, E. The actions of this filter
            are less prominent than FxDilate8.
            It can be used used to improve very fine and degraded characters.
            
            
            
            Syntax
            
        
            Parameters
- ImageID
 
- GdPicture image identifier.
 
            
            Return Value
            A member of the GdPictureStatus enumeration.
            
 
            
            
            
            
            
            Example
Dilating a black and white tiff image.
            
            
             
    
	
		using (GdPictureImaging gdpictureImaging = new GdPictureImaging())
{
    // LoadInMemory parameter is set to true in order to be able to update the input file.
    int imageID = gdpictureImaging.CreateGdPictureImageFromFile("image.tif", true);
 
    // Dilates black pixels in 4 directions: N, S, W, E.
    gdpictureImaging.FxBitonalDilate4(imageID);
    gdpictureImaging.SaveAsTIFF(imageID, "image.tif", TiffCompression.TiffCompressionCCITT4);
    gdpictureImaging.ReleaseGdPictureImage(imageID);
}
	 
	
 
 
            
            Example
Dilating a black and white tiff image.
            
            using (GdPictureImaging gdpictureImaging = new GdPictureImaging())
            {
                // LoadInMemory parameter is set to true in order to be able to update the input file.
                int imageID = gdpictureImaging.CreateGdPictureImageFromFile("image.tif", true);
             
                // Dilates black pixels in 4 directions: N, S, W, E.
                gdpictureImaging.FxBitonalDilate4(imageID);
                gdpictureImaging.SaveAsTIFF(imageID, "image.tif", TiffCompression.TiffCompressionCCITT4);
                gdpictureImaging.ReleaseGdPictureImage(imageID);
            }
            
            
            
            See Also