Settings for Open. Values fall back through three levels: document → SDK → built-in default. Writes target the document only when set on a document’s settings, otherwise the SDK globally when set on SdkSettings.
using Nutrient;The SDK creates this class through factory methods or other SDK objects.
Properties
DocumentFormat
public DocumentFormat DocumentFormat { get; set; }Gets or sets the value of DocumentFormat. Reads walk the chain: Document override → SDK override → Default. Writes go to document level if available, otherwise SDK level.
Type: DocumentFormat
ImplicitConversion
public ImplicitConversion ImplicitConversion { get; set; }Gets or sets the value of ImplicitConversion. Reads walk the chain: Document override → SDK override → Default. Writes go to document level if available, otherwise SDK level.
Type: ImplicitConversion
MaxPages
public int MaxPages { get; set; }Gets or sets the value of MaxPages. Reads walk the chain: Document override → SDK override → Default. Writes go to document level if available, otherwise SDK level.
Type: int
Mode
public OpenSettingsMode Mode { get; set; }Gets or sets the value of Mode. Reads walk the chain: Document override → SDK override → Default. Writes go to document level if available, otherwise SDK level.
Type: OpenSettingsMode
PageCacheMode
public PageCacheMode PageCacheMode { get; set; }Gets or sets the value of PageCacheMode. Reads walk the chain: Document override → SDK override → Default. Writes go to document level if available, otherwise SDK level.
Type: PageCacheMode
PageRange
public string PageRange { get; set; }Gets or sets the value of PageRange. Reads walk the chain: Document override → SDK override → Default. Writes go to document level if available, otherwise SDK level.
Type: string
Password
public string Password { get; set; }Gets or sets the value of Password. Reads walk the chain: Document override → SDK override → Default. Writes go to document level if available, otherwise SDK level.
Type: string
Resource management
public void Dispose()OpenSettings implements IDisposable. Call Dispose() or use a C# using declaration to release its native handle right away. If you don’t, the handle is released when the object is garbage collected.