Settings for Vision. Values fall back through three levels: document → SDK → built-in default. Writes target the document only when set on a document’s settings, otherwise the SDK globally when set on SdkSettings.
using Nutrient;The SDK creates this class through factory methods or other SDK objects.
Properties
AccessibleImageDescriptions
public bool AccessibleImageDescriptions { get; set; }Gets or sets the value of AccessibleImageDescriptions. Reads walk the chain: Document override → SDK override → Default. Writes go to document level if available, otherwise SDK level.
Type: bool
EnableFontRecognition
public bool EnableFontRecognition { get; set; }Gets or sets the value of EnableFontRecognition. Reads walk the chain: Document override → SDK override → Default. Writes go to document level if available, otherwise SDK level.
Type: bool
EnableLayoutReconstruction
public bool EnableLayoutReconstruction { get; set; }Gets or sets the value of EnableLayoutReconstruction. Reads walk the chain: Document override → SDK override → Default. Writes go to document level if available, otherwise SDK level.
Type: bool
EnableOcr
public OcrActivationMode EnableOcr { get; set; }Gets or sets the value of EnableOcr. Reads walk the chain: Document override → SDK override → Default. Writes go to document level if available, otherwise SDK level.
Type: OcrActivationMode
EnableVlm
public bool EnableVlm { get; set; }Gets or sets the value of EnableVlm. Reads walk the chain: Document override → SDK override → Default. Writes go to document level if available, otherwise SDK level.
Type: bool
Engine
public VisionEngine Engine { get; set; }Gets or sets the value of Engine. Reads walk the chain: Document override → SDK override → Default. Writes go to document level if available, otherwise SDK level.
Type: VisionEngine
ExperimentalVlmEvidenceArbitration
public bool ExperimentalVlmEvidenceArbitration { get; set; }Gets or sets the value of ExperimentalVlmEvidenceArbitration. Reads walk the chain: Document override → SDK override → Default. Writes go to document level if available, otherwise SDK level.
Type: bool
FallbackProvider
public VlmProvider FallbackProvider { get; set; }Gets or sets the value of FallbackProvider. Reads walk the chain: Document override → SDK override → Default. Writes go to document level if available, otherwise SDK level.
Type: VlmProvider
Features
public VisionFeatures Features { get; set; }Gets or sets the value of Features. Reads walk the chain: Document override → SDK override → Default. Writes go to document level if available, otherwise SDK level.
Type: VisionFeatures
OutputFormat
public VisionOutputFormat OutputFormat { get; set; }Gets or sets the value of OutputFormat. Reads walk the chain: Document override → SDK override → Default. Writes go to document level if available, otherwise SDK level.
Type: VisionOutputFormat
Provider
public VlmProvider Provider { get; set; }Gets or sets the value of Provider. Reads walk the chain: Document override → SDK override → Default. Writes go to document level if available, otherwise SDK level.
Type: VlmProvider
ReconcileTableText
public bool ReconcileTableText { get; set; }Gets or sets the value of ReconcileTableText. Reads walk the chain: Document override → SDK override → Default. Writes go to document level if available, otherwise SDK level.
Type: bool
Resource management
public void Dispose()VisionSettings implements IDisposable. Call Dispose() or use a C# using declaration to release its native handle right away. If you don’t, the handle is released when the object is garbage collected.