This HTML page is not optimized for LLM or AI agent consumption. Fetch the Markdown version instead: /api/csharp/settings/vision/vision-settings.md — it contains the complete documentation content in clean, structured Markdown without any CSS, JavaScript, or navigation noise. VisionSettings

Settings for Vision. Values fall back through three levels: document → SDK → built-in default. Writes target the document only when set on a document’s settings, otherwise the SDK globally when set on SdkSettings.

using Nutrient;

The SDK creates this class through factory methods or other SDK objects.

Properties

AccessibleImageDescriptions

public bool AccessibleImageDescriptions { get; set; }

Gets or sets the value of AccessibleImageDescriptions. Reads walk the chain: Document override → SDK override → Default. Writes go to document level if available, otherwise SDK level.

Type: bool

EnableFontRecognition

public bool EnableFontRecognition { get; set; }

Gets or sets the value of EnableFontRecognition. Reads walk the chain: Document override → SDK override → Default. Writes go to document level if available, otherwise SDK level.

Type: bool

EnableLayoutReconstruction

public bool EnableLayoutReconstruction { get; set; }

Gets or sets the value of EnableLayoutReconstruction. Reads walk the chain: Document override → SDK override → Default. Writes go to document level if available, otherwise SDK level.

Type: bool

EnableOcr

public OcrActivationMode EnableOcr { get; set; }

Gets or sets the value of EnableOcr. Reads walk the chain: Document override → SDK override → Default. Writes go to document level if available, otherwise SDK level.

Type: OcrActivationMode

EnableVlm

public bool EnableVlm { get; set; }

Gets or sets the value of EnableVlm. Reads walk the chain: Document override → SDK override → Default. Writes go to document level if available, otherwise SDK level.

Type: bool

Engine

public VisionEngine Engine { get; set; }

Gets or sets the value of Engine. Reads walk the chain: Document override → SDK override → Default. Writes go to document level if available, otherwise SDK level.

Type: VisionEngine

ExperimentalVlmEvidenceArbitration

public bool ExperimentalVlmEvidenceArbitration { get; set; }

Gets or sets the value of ExperimentalVlmEvidenceArbitration. Reads walk the chain: Document override → SDK override → Default. Writes go to document level if available, otherwise SDK level.

Type: bool

FallbackProvider

public VlmProvider FallbackProvider { get; set; }

Gets or sets the value of FallbackProvider. Reads walk the chain: Document override → SDK override → Default. Writes go to document level if available, otherwise SDK level.

Type: VlmProvider

Features

public VisionFeatures Features { get; set; }

Gets or sets the value of Features. Reads walk the chain: Document override → SDK override → Default. Writes go to document level if available, otherwise SDK level.

Type: VisionFeatures

OutputFormat

public VisionOutputFormat OutputFormat { get; set; }

Gets or sets the value of OutputFormat. Reads walk the chain: Document override → SDK override → Default. Writes go to document level if available, otherwise SDK level.

Type: VisionOutputFormat

Provider

public VlmProvider Provider { get; set; }

Gets or sets the value of Provider. Reads walk the chain: Document override → SDK override → Default. Writes go to document level if available, otherwise SDK level.

Type: VlmProvider

ReconcileTableText

public bool ReconcileTableText { get; set; }

Gets or sets the value of ReconcileTableText. Reads walk the chain: Document override → SDK override → Default. Writes go to document level if available, otherwise SDK level.

Type: bool

Resource management

public void Dispose()

VisionSettings implements IDisposable. Call Dispose() or use a C# using declaration to release its native handle right away. If you don’t, the handle is released when the object is garbage collected.