Settings for Omr. Values fall back through three levels: document → SDK → built-in default. Writes target the document only when set on a document’s settings, otherwise the SDK globally when set on SdkSettings.
using Nutrient;The SDK creates this class through factory methods or other SDK objects.
Properties
AdaptiveCharacterLevel
public float AdaptiveCharacterLevel { get; set; }Gets or sets the value of AdaptiveCharacterLevel. Reads walk the chain: Document override → SDK override → Default. Writes go to document level if available, otherwise SDK level.
Type: float
AdaptiveCharacterVisibleCoverage
public float AdaptiveCharacterVisibleCoverage { get; set; }Gets or sets the value of AdaptiveCharacterVisibleCoverage. Reads walk the chain: Document override → SDK override → Default. Writes go to document level if available, otherwise SDK level.
Type: float
AdaptiveDeepShadeLevel
public float AdaptiveDeepShadeLevel { get; set; }Gets or sets the value of AdaptiveDeepShadeLevel. Reads walk the chain: Document override → SDK override → Default. Writes go to document level if available, otherwise SDK level.
Type: float
AdaptiveDiscRadius
public float AdaptiveDiscRadius { get; set; }Gets or sets the value of AdaptiveDiscRadius. Reads walk the chain: Document override → SDK override → Default. Writes go to document level if available, otherwise SDK level.
Type: float
AdaptiveFieldPaperSanity
public float AdaptiveFieldPaperSanity { get; set; }Gets or sets the value of AdaptiveFieldPaperSanity. Reads walk the chain: Document override → SDK override → Default. Writes go to document level if available, otherwise SDK level.
Type: float
AdaptiveInkMargin
public float AdaptiveInkMargin { get; set; }Gets or sets the value of AdaptiveInkMargin. Reads walk the chain: Document override → SDK override → Default. Writes go to document level if available, otherwise SDK level.
Type: float
AdaptiveMarkDeepCoverage
public float AdaptiveMarkDeepCoverage { get; set; }Gets or sets the value of AdaptiveMarkDeepCoverage. Reads walk the chain: Document override → SDK override → Default. Writes go to document level if available, otherwise SDK level.
Type: float
AdaptiveMarkShadeCoverage
public float AdaptiveMarkShadeCoverage { get; set; }Gets or sets the value of AdaptiveMarkShadeCoverage. Reads walk the chain: Document override → SDK override → Default. Writes go to document level if available, otherwise SDK level.
Type: float
AdaptiveMinimumPaper
public int AdaptiveMinimumPaper { get; set; }Gets or sets the value of AdaptiveMinimumPaper. Reads walk the chain: Document override → SDK override → Default. Writes go to document level if available, otherwise SDK level.
Type: int
AdaptivePaperPercentile
public int AdaptivePaperPercentile { get; set; }Gets or sets the value of AdaptivePaperPercentile. Reads walk the chain: Document override → SDK override → Default. Writes go to document level if available, otherwise SDK level.
Type: int
EnableAdaptiveBinarization
public bool EnableAdaptiveBinarization { get; set; }Gets or sets the value of EnableAdaptiveBinarization. Reads walk the chain: Document override → SDK override → Default. Writes go to document level if available, otherwise SDK level.
Type: bool
Resource management
public void Dispose()OmrSettings implements IDisposable. Call Dispose() or use a C# using declaration to release its native handle right away. If you don’t, the handle is released when the object is garbage collected.