Checking for device compatibility
You can include Nutrient in applications that will be distributed to devices not supported by Nutrient. In such a case, Nutrient.initialize() will throw NutrientInitializationFailedException, which you must catch and handle appropriately:
try {    Nutrient.initialize(context, LICENSE)} catch (e : NutrientInitializationFailedException) {    Log.e(LOG_TAG, "Current device is not compatible with Nutrient!")}try {    Nutrient.initialize(context, LICENSE);} catch (NutrientInitializationFailedException e) {    Log.e(LOG_TAG, "Current device is not compatible with Nutrient!");} 
  
  
  
 